Nuka-World Jingle
I was extremely fortunate to be part of the team at COPILOT that crafted this jingle for Bethesda’s Fallout 4.
Rage 2
After the Nuka World jingle, I was able to collaborate with COPILOT for Bethesda again, this time providing additional lyrics and several styles of vocals for Rage 2’s multilayered 12 Days of RAGEMAS Instagram campaign.
Commander Keen
Previous successes with COPILOT and Bethesda led collaborating on scoring this Commander Keen trailer for ZeniMax.
Outpost Delta
I co-composed this parameter-driven, quasi-random score for Hidden Achievement with Nathaniel Chambers.
Tasked with generating large amounts of music for a Metroidvania-style game on a very limited budget, we built a system to react to game states and stretch the music we wrote. (The system wasn’t implemented as planned, but the FMOD session is available for perusal.) We through-composed about five minutes of music. Large swaths are written so that each bass line, drum beat, melody, and background can be combined at random and still sound intentional and natural. FMOD combines the parts at random, while also responding to certain in-game elements like the amount of health remaining, and the presence of enemies.
Personal Space Invaders
Short piece for a Global Game Jam 2019 game about a house party at the end of the world, deeply inspired by Hip Tanaka’s Earthbound score:
Home (with Friends) by M. Garrett Steele
Finished! by Friedemann Friesse
Co-Composed with Nathaniel Chambers, a reactive/quasi-aleatoric score to Finished!, Eric Snider’s iOS adaptation of Friedemann Friese’s solo card game classic. Soundtrack album releasing soon.
“Water Stage” for Saxophone Quartet
Not actually VGM, but so heavily-influenced I feel like it deserves to be here. If you’re in a sax quartet and would like to perform this, let me know!
